
Due to the shotgun rework bullet spread does not matter so try getting close and use Piercing Shells instead.If possible, try to equip Turbo Charger to decrease its bullet dispersion.This weapon should be used just like any other shotgun at close range.However, shooting with this weapon then immediately switching back to any Three Category Spam Weapons creates a large delay output of about three seconds. It has a slight delay when shooting a Backup, Special, or Sniper weapon that is capable of Three Category Spamming (such as Thunderer, Reflector, and Sniper Exoskeleton in their respective categories) before quickly switching to this weapon.

Like the Ghost Lantern, it does not require reloading once fired, which makes its reload animation strange to be present. It holds 28 ammo in reserve without any modules. However, it has a very low rate of fire and reloading time compared to most other Primary weapons, which makes the weapon risky to use against multiple opponents. It can also be used in ambushes thanks to its wall-break attribute, which can be used to eliminate players behind obstacles. When firing this weapon, a blue muzzle flash appears before blue gas is expelled out of the weapon and quickly disappears.Įven without modules, the Ultimatum deals an extremely devastating amount of damage, especially in close-ranged firefights. It has the same theme as the Neutralizer. It has 2 attached blue power cells at its body as well as a handle and its stock behind it.

The player reloads the weapon by flipping the barrel to the side, putting in a power cell, and flipping it shut. It appears to be a futuristic, triangularly-shaped shotgun with a purple tinge and cyan highlights.
